# Quests

Quests are how HermesWorld turns goals into play. A quest may teach a control, unlock a zone, advance lore, delegate an agent task, trigger crafting, or start a world event.

See also: [Getting Started](GETTING-STARTED.md), [Walkthroughs](../walkthroughs/QUEST-001-ATHENAS-INTRO.md), [Sigils Lore](../lore/SIGILS-LORE.md).

## Quest anatomy

Every quest should clearly show:

- Title.
- Giver.
- Zone.
- Objective.
- Steps.
- Reward.
- Completion condition.
- Optional party or companion role.

Good quest text tells the player what to do and why it matters. Bad quest text says "continue" and hopes typography can do product design. It cannot.

## Quest types

### Main quests

Story-critical quests that introduce core systems, zones, factions, and companions.

Examples:

- [Quest 001: Athena's Intro](../walkthroughs/QUEST-001-ATHENAS-INTRO.md)
- [Quest 002: First Companion](../walkthroughs/QUEST-002-FIRST-COMPANION.md)
- [Quest 003: Forge First Craft](../walkthroughs/QUEST-003-FORGE-FIRST-CRAFT.md)

### Zone quests

Local arcs tied to a zone's theme:

- Training Grounds — onboarding.
- Forge — crafting and upgrades.
- Agora — social and guild systems.
- Grove — memory and restoration.
- Oracle — planning and validation.
- Arena — trials and evaluation.

### Companion quests

Quests completed with or by an agent companion. These may unlock role XP, new actions, or specialization branches.

### Daily quests

Short repeatable objectives:

- Speak to one NPC.
- Complete one craft.
- Send one companion action.
- Join one party.
- Finish one Arena trial.

Rewards: XP, basic resources, common/uncommon items, reputation.

### Weekly quests

Larger objectives that reinforce habit:

- Complete a zone arc.
- Contribute to a guild objective.
- Win or participate in a scheduled event.
- Find a hidden Sigil clue.

Rewards: rare items, guild XP, seasonal points, titles.

### World quests

Server-wide events visible in Agora announcements. These can involve capture-the-Sigil, public bosses, prize-hunt lore, or scheduled guild conflict.

## Accepting quests

Quests can be accepted from:

- NPC dialog.
- Public quest board.
- Guild quest board.
- Companion prompt.
- World event announcement.
- Hidden object or Sigil clue.

## Completing quests

Completion may require:

- Reaching a location.
- Talking to an NPC.
- Crafting an item.
- Equipping gear.
- Sending a companion.
- Winning a trial.
- Submitting proof to the Oracle.

Prize-adjacent quests require server validation. The client may celebrate; the server decides what is real.

## Quest rewards

- XP.
- Class XP.
- Companion XP.
- Items.
- Crafting materials.
- Reputation.
- Titles.
- Sigils.
- Guild contribution.
- Prize eligibility, when validated.

## Recommended first path

1. [Quest 001: Athena's Intro](../walkthroughs/QUEST-001-ATHENAS-INTRO.md)
2. [Quest 002: First Companion](../walkthroughs/QUEST-002-FIRST-COMPANION.md)
3. [Quest 003: Forge First Craft](../walkthroughs/QUEST-003-FORGE-FIRST-CRAFT.md)
4. Agora social quest.
5. First daily quest.
