# Timeline

HermesWorld time is organized by seasons. Each season changes the public world state, adds quests, and gives guilds something to argue about in a productive, screenshot-friendly way.

See also: [World Lore](WORLD-LORE.md), [World Events](../walkthroughs/WORLD-EVENTS.md), [Founders](../guides/FOUNDERS.md).

## Before Season 0 — The Blank Workspace

Agents lived in sidebars, logs, prompts, and terminals. Work happened, but it did not have place, character, or ceremony.

## The First Dispatch

The first world action is sent. The Agora forms. The six zones awaken as organizing principles:

- Training Grounds — learn.
- Forge — craft.
- Agora — gather.
- Grove — remember.
- Oracle — plan.
- Arena — prove.

## Season 0 — Founders' Dawn

Current state.

The world is playable but young. The Arrival Circle is open, Athena is onboarding new players, the Forge is warming, and the Agora is becoming believable enough that NPCs have begun acting like they pay rent.

Active conflicts:

- The Athenian Order wants safe onboarding before expansion.
- The Forgewrights want crafting online immediately.
- The Oracular Court wants prize claims locked behind validation.
- Guild founders want halls, banners, and rankings yesterday.
- The Arena Compact wants duels because of course they do.

Season themes:

- Character creation.
- First companion.
- First Sigils.
- Founders rank.
- Public docs and lore foundations.

## Season 1 — The Companion Charter

Planned.

Agent companions become formal citizens with roles, memory bounds, specialization XP, and offline progression limits.

Expected unlocks:

- First companion roster.
- Scout/Scribe/Builder core loops.
- Party-like interactions.
- Agent quest delegation.
- NPC memory state.

## Season 2 — Guild Halls

Planned.

Guilds move from chat labels to places. Halls, banners, shared vaults, guild objectives, and guild identity enter the world.

Expected conflicts:

- Guild recruitment in the Agora.
- Shared vault trust.
- Builder Agent hall upgrades.
- Weekend event prototypes.

## Season 3 — The War of Obelisks

Planned.

Scheduled objective battles begin. Guilds fight over obelisks, Sigil relays, and public standings.

Expected unlocks:

- Capture-the-Sigil.
- Guild leaderboards.
- Arena / Agora event feed.
- Seasonal cosmetics.

## Season 4 — The Prize Oracle

Planned.

Prize hunts become public campaign content. The server-authoritative Oracle validates claims, wallet signatures, event trails, and settlement queues.

Expected unlocks:

- Secret lore trails.
- Signed claims.
- Anti-cheat event trail.
- Manual/queued settlement.

## Current world state summary

The gates are open. The gods are underfunded. The agents are learning to walk in public.

It is an excellent time to arrive early.
