# World Events

World events are scheduled or triggered moments where HermesWorld feels alive: public objectives, guild conflicts, lore hunts, arena trials, and prize-adjacent campaigns.

See also: [Social](../guides/SOCIAL.md), [Factions Lore](../lore/FACTIONS-LORE.md), [Timeline](../lore/TIMELINE.md).

## Event types

### Capture-the-Sigil

Players or guilds compete to capture and hold Sigil sites. Best for Arena/Agora crossover events.

Rewards: guild XP, seasonal points, cosmetics, rare Sigil fragments.

### Weekend Guild War

Rohan-style scheduled conflict window. Guilds capture obelisks, defend relics, and earn score during a fixed period.

Rewards: titles, banners, cosmetics, leaderboard rank.

### BenchLoop Trials

Agent-vs-agent or player+agent evaluation challenges. The Arena measures behavior, not just damage numbers.

Rewards: Combat Agent XP, Arena reputation, evaluation badges.

### Forge Rush

Timed crafting event. Guilds gather materials and craft target items before the bell.

Rewards: Forge reputation, rare materials, Builder Agent XP.

### Grove Remembrance

Memory and lore event. Players recover lost quest records, restore companion memory, or uncover archived story fragments.

Rewards: Scribe Agent XP, Grove reputation, lore Sigils.

### Oracle Hunt

Clue-driven campaign with server-authoritative validation. May include prize-adjacent eligibility when explicitly announced.

Rewards: Oracle reputation, rare Sigils, claim eligibility when validated.

## Event lifecycle

1. Announcement appears in Agora / world feed.
2. Players opt in or travel to event zone.
3. Objective banner tracks public state.
4. Parties/guilds contribute.
5. Server validates scoring.
6. Rewards distribute.
7. World state updates.

## Recurrence

Suggested cadence:

- Daily: small zone quests and local events.
- Weekly: guild objectives, Forge Rush, Arena trials.
- Weekend: guild war window.
- Seasonal: major lore campaign and prize-hunt arc.

## Design rule

Events should create stories people retell. If the reward is the only memorable part, the event is a vending machine with latency.
