# 2026-05-05

- HermesWorld local-only sprint continued during trending/public-momentum moment. User explicitly wants everything local until graphics/polish are strong.
- Added additional hero landmark visuals locally in `/Users/aurora/hermes-workspace`: Forge super-furnace centerpiece, Grove memory tree, Oracle rotating ring tower, Arena inner medallion/spotlight, plus prior Training Grounds route ribbons/Forge Gate/HUD polish. `pnpm build` passed after the landmark pass.
- Eric bought `hermes-world.ai` and wants a landing page shipped ASAP. Built local HermesWorld landing routes `/hermes-world` and `/world` with a screenshot-2-inspired low-poly diorama hero, zone cards, launch CTAs, and domain-ready copy. Build passed. Next deploy decision needed: map `hermes-world.ai` root to this landing route and `/playground` to the playable app.
- Eric said landing page was too basic and needs Hermes Workspace design language, video/preview inside hero, stronger viral vibe, and asked whether to move off web. Reworked landing UI locally: dark Hermes gold/cyan design language, live `/playground?embed=1` iframe inside the hero and trailer section, clearer explanation that graphics updates are inside the game build, Sigils token-as-game-lore section. Build passed. Recommendation given: web first for viral link distribution, native/off-web later after shareable demo loop is proven.
- Wrote full resume handoff for the next `/new` session at `memory/goals/2026-05-05-hermesworld-viral-sprint/handoff.md`, including current local state, landing/game work completed, latest Downloads refs (`landing.png`, `logos.png`, `world.png`), priority order, and the grounded recommendation to keep web first while exploring crazier future packaging later.
